Link Search Menu Expand Document

Material Parameters

Here is the description of the most tricky material parameters. Most parameters are named according to what they do to the material, but some require a more detailed explanation.

Main Parameters:

  • Final Power - Final brightness (Emission Power) of the image, you need to lower this value if you using the “Gamma Rendering” Mode.
  • Normal Texture - Normal texture of a mesh, materials can be used without it.
  • Normal Amount - How much normal texture will apply to the effect.

Rim Parameters:

  • Rim Add Or Multiply - Control the behavior of the Rim mask.
  • Rim Exp and Rim Exp2 2 - Control the smoothness of the Rim mask.

Rim Noise Parameters:

  • Rim Noise Texture - Noise texture, used for Rim mask.
  • Rim Noise Tiling - Tiling of the noise texture.
  • Rim Noise CA - Chromatic Aberration parameters of noise texture, useful only when Rim is set to Add.
  • Rim Noise Distortion - Second noise mask texture for more distortion.
  • Rim Noise Spherize - Rim will use spherical normals, set the local center position with the Rim Noise Spherize Position parameter.

Eta Parameters:

  • Eta - IOR (Intex of Refraction) parameter, control how much of refraction applied to the background space texture.
  • Eta Fresnel Exp - Multiply the refraction by Rim mask and control its smoothness.
  • Eta AA Edges Fix - Fixing edges artifacts when using with low-quality anti-aliasing, like FXAA.

Background Textures Parameters:

  • Rotation Axis - Axis of rotation for background textures.
  • Rotation - If the rotation speed is set to 0, you can manually rotate each of the three textures.
  • Stars - Base background texture with a minimal amount of controls.
  • Clouds - Emissive Nebula Clouds texture, you can control the color and the emissive power of it.
  • Dark Clouds - Darkening Nebula Clouds texture, have many parameters for controlling the edge glow and power of emission.

Support email: sinevfx@gmail.com